The work continues non-stop on the Aftermath mod as we get closer to when I can finally let it loose in the wasteland. And with that, I give you yet another sneak peek at the Radio Bunker. It's a great example of the amount of detail (and Aftermath podcast inside-jokes) I have in the Bunker. Believe me when I say I've tweaked nearly every texture I've used so that this thing can be everything that made the podcast great. Even the magazines on the tables have meaning. And there's even a little "mini-game" where an object from just about every skit from the show is somewhere in the bunker (some obvious, some not-so-obvious) and you get to see if you can remember them. Can't wait to show you. You're gonna love this. :)
(click the pic to see it full-sized)
Sunday, September 25, 2011
Wednesday, September 14, 2011
Bethesda Releases "Lonesome Road" Trailer. Jonathan Weeps.
With less than a week until Fallout: New Vegas' final DLC releases (Sept 20), Bethesda at last gives us the official trailer.
And there was much rejoicing.
For those of you unaware of the story of "Lonesome Road", you'll finally get a chance to meet Ulysses, the courier who decided not to deliver Mr.Houses's platinum chip when he realized you were next on the courier list. If you recall, after Benny tried to kill you in the beginning of NV, you never really get alot of closure on who you really were.
Why did Ulysses bail out like that? Why was he so concerned when he saw your name? And why do people make Fallout mods that turn the character into anime models from Final Fantasy?! That doesn't even make any SENSE!! I WANT ANSWERS!!
(*ahem*)
Whatever Ulysses knows, it's the final part of the story for you to cross paths and find out. It'll also bring the DLC's full circle as well. And after that? Well, I'll probably be so sad it's over, I'll cry alot and listen to "The Cure". Actually, promise me you won't tell anyone I just said that.
In the meantime, watch the trailer. And remember "The Cure" thing never got mentioned. Please.
And there was much rejoicing.
For those of you unaware of the story of "Lonesome Road", you'll finally get a chance to meet Ulysses, the courier who decided not to deliver Mr.Houses's platinum chip when he realized you were next on the courier list. If you recall, after Benny tried to kill you in the beginning of NV, you never really get alot of closure on who you really were.
Why did Ulysses bail out like that? Why was he so concerned when he saw your name? And why do people make Fallout mods that turn the character into anime models from Final Fantasy?! That doesn't even make any SENSE!! I WANT ANSWERS!!
(*ahem*)
Whatever Ulysses knows, it's the final part of the story for you to cross paths and find out. It'll also bring the DLC's full circle as well. And after that? Well, I'll probably be so sad it's over, I'll cry alot and listen to "The Cure". Actually, promise me you won't tell anyone I just said that.
In the meantime, watch the trailer. And remember "The Cure" thing never got mentioned. Please.
Sunday, September 11, 2011
Aftermath Mod Teaser Screenshot #1
Your patience has finally paid off! Here's the first teaser screenshot of the "Through the Aftermath" mod for Fallout NV. Now that we are getting close to the mod's release, you'll see a few more teaser screenshots between now and then.
Today's screenshot is an example of one of the ads you'll see as you're out and about in the wasteland. There are inside-jokes galore in this mod. If you listened to the podcast, you're gonna get a kick out of all of them. ;)
Click the picture to see it full-size...and stay tuned for more soon!
Today's screenshot is an example of one of the ads you'll see as you're out and about in the wasteland. There are inside-jokes galore in this mod. If you listened to the podcast, you're gonna get a kick out of all of them. ;)
Click the picture to see it full-size...and stay tuned for more soon!
Sunday, September 4, 2011
Me, Myself, and the "Aftermath Mod"
What a summer its been! Busy busy busy! And finally, I'm very close to being able to show you some of what I've been busy with, and why I've been off-the-radar so much lately (and this time, thankfully, it wasn't health related).
First things first! Work on the "Through the Aftermath" mod is moving at a breakneck pace, and I'm juuuuuuust about where I can throw a teaser or two to you. There were a few technical details we had to work out, seeing as there are some pretty screwy things Fallout NV's engine limits as far as modding is concerned. The TTAM episodes are really huge in size, and I had to find a way to make them play nice. :)
Now some goodies... the Aftermath mod is going to feature some new material, and some new skits. You didn't actually think you were just going to have to listen to straight replays of all the shows, right? We had to make it something you WANT to hear while running around the wasteland. We had to make it sound like Shawn and I are actually there. There are commercials, some hilarious news clips, and some things I don't dare spoil for you yet.
This extra material is why the mod took quite a bit longer than you likely predicted. Believe me, it's worth it. :)
And now, my wasteland friends, I need YOUR help as well. This is your chance to add a piece to the mod and the TTAM Radio station. I'm looking for some great user-created content for the mod... something to help keep the variety going. I'm talking skits, retro parody-commercials, or even something you think fits the bill as far as what you'd like hear on a RL "Through the Aftermath" radio station in the wasteland. This is your chance to be part of the radio station and the mod. At this point, the only stipulations we have are these:
- Try to keep it clean. We want everyone to be able to enjoy this. No tags at religious, racial or political things. People in Fallout NV are angry enough without us adding more.
- Try to avoid anything that is going to break the immersion of the mod. Remember, in the mod-world, it's a retro-50's post apocalyptic nuclear wasteland. Shawn and I are broadcasting from a literal underground bunker. If your material can be believable under those circumstances, you should be fine.
If you want to contribute, throw me an email at "aftermathjonathan[at]gmail[dot]com" and let me know what you have in mind. The best part is that in the end, it'll help make this Fallout mod more of what made the TTAM podcast great... the community. It'll be something we all added a piece to. And then we can all listen to it while we head-shot Benny from the top of the Lucky 38.
So stay tuned. You'll be playing this mod very soon. ;)
First things first! Work on the "Through the Aftermath" mod is moving at a breakneck pace, and I'm juuuuuuust about where I can throw a teaser or two to you. There were a few technical details we had to work out, seeing as there are some pretty screwy things Fallout NV's engine limits as far as modding is concerned. The TTAM episodes are really huge in size, and I had to find a way to make them play nice. :)
Now some goodies... the Aftermath mod is going to feature some new material, and some new skits. You didn't actually think you were just going to have to listen to straight replays of all the shows, right? We had to make it something you WANT to hear while running around the wasteland. We had to make it sound like Shawn and I are actually there. There are commercials, some hilarious news clips, and some things I don't dare spoil for you yet.
This extra material is why the mod took quite a bit longer than you likely predicted. Believe me, it's worth it. :)
And now, my wasteland friends, I need YOUR help as well. This is your chance to add a piece to the mod and the TTAM Radio station. I'm looking for some great user-created content for the mod... something to help keep the variety going. I'm talking skits, retro parody-commercials, or even something you think fits the bill as far as what you'd like hear on a RL "Through the Aftermath" radio station in the wasteland. This is your chance to be part of the radio station and the mod. At this point, the only stipulations we have are these:
- Try to keep it clean. We want everyone to be able to enjoy this. No tags at religious, racial or political things. People in Fallout NV are angry enough without us adding more.
- Try to avoid anything that is going to break the immersion of the mod. Remember, in the mod-world, it's a retro-50's post apocalyptic nuclear wasteland. Shawn and I are broadcasting from a literal underground bunker. If your material can be believable under those circumstances, you should be fine.
If you want to contribute, throw me an email at "aftermathjonathan[at]gmail[dot]com" and let me know what you have in mind. The best part is that in the end, it'll help make this Fallout mod more of what made the TTAM podcast great... the community. It'll be something we all added a piece to. And then we can all listen to it while we head-shot Benny from the top of the Lucky 38.
So stay tuned. You'll be playing this mod very soon. ;)
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